War does not determine who is right... it determines who survives.
There are three different types of wars in 4 story; the field battle, the war of conquest and the siege war.
In the "State of war" you can be attacked by an opposing unit or by an opposing defence-NPC.
In "State of war" you can be attacked by an opposing unit, an opposing defence NPC or by an NPC in "State of war" in a neutral village.
- In the "State of war" you can be attacked by an opposing unit or by an opposing defence-NPC.
- In "State of war" you can be attacked by an opposing unit, an opposing defence NPC or by an NPC in "State of war" in a neutral village.
- In "Resting state" you will stay unaffected by magic area attacks.
- In "Provocation status" you can be attacked by an opposing unit or by an NPC in a neutral zone.
- If you do not attack or are not attacked by someone else for 3 minutes during "Provocation status" the status will automatically switch to "Resting state".
State of war
- In a war zone
- In an opposing zone
- In the capital city of an opposing kingdom
- Attack of a opponent/NPCs who is in "State of war".
- Apply skill on an opponent/NPCs, who is in "State of war".
- Attack the opponent arriving in a befriended zone first
Provocation status
- First attack the opponent in a neutral zone in the "State of war".
- Use a supporting skill on a character who is in "State of war" and who is in a neutral zone
- Attacking an NPC who was in "State of war" and who is in a neutral zone